Tuesday, September 6, 2011

Penguin Shooter Concept Art and Ideas

Here's my concept art for how I think the penguin should look. I thought it'd be cool to use a cyborg approach to the penguin character. Tell me what you think:


Although I was highly against the jet pack idea at first, I suddenly realized the cool factor of it. And hey, maybe doesn't have to be a jet pack per se, but an actual attachment to the character's body, making him seem even more mechanical. The laser eye emphasizes the cyborg theme, and the bandana gives the character kind of a bad-ass vibe. The lower picture demonstrates how I think the game should play. Basically the character can fly around and shoot stuff from his mouth. There could be several types of power-ups that players can pick up. I thought of a couple that we can potentially use:

Laser pellets- Default shooting weapon. Player needs to keep pressing the fire button to shoot.
Rapid Fire- Like the laser pellet, but shoots more upon use. The player can hold down the fire button.
Tri-Attack- Like the laser pellet, but shoots three pellets at once in three different directions.
Laser beam- A powerful beam that reaches across the screen and demolishes anything in its path. The player must charge this weapon to activate it.
Rockets- Devastating tools of destruction which deals heavy damage. Perhaps rockets come out of the penguin's body. Limited quantity. Use sparingly.
Fish Shield- Not a weapon, but protection. Basically it's a ring of fish that circles the penguin's body. If one fish get hit, then an open gap appears for the penguin's vulnerability.
Penguin Frenzy- Kind of a special attack where the penguin summons a barrage of penguin friends to attack any enemy on the screen. This should only be used when action becomes too hectic.

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